An issue was discovered in map.c in FreedroidRPG 1.0rc2. It assumes lengths of data sets read from saved game files. It copies data from a file into a fixed-size heap-allocated buffer without size verification, leading to a heap-based buffer overflow.
CVSS 3.x
| Source | Score | Severity | Vector | Exploitability | Impact |
|---|---|---|---|---|---|
| nvd@nist.gov | 9.8 | CRITICAL | CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H | 3.9 | 5.9 |
CVSS 2.0
Severity: HIGH
Problem Type: CWE-787,
Products Affected
| Vendor | Product | Version |
|---|---|---|
| freedroid | freedroidrpg | 1.0 |
An issue was discovered in savestruct_internal.c in FreedroidRPG 1.0rc2. Saved game files are composed of Lua scripts that recover a game's state. A file can be modified to put any Lua code inside, leading to arbitrary code execution while loading.
CVSS 3.x
| Source | Score | Severity | Vector | Exploitability | Impact |
|---|---|---|---|---|---|
| nvd@nist.gov | 7.8 | HIGH | CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H | 1.8 | 5.9 |
CVSS 2.0
Severity: MEDIUM
Problem Type: CWE-20,
Products Affected
| Vendor | Product | Version |
|---|---|---|
| freedroid | freedroidrpg | 1.0 |